I created this walkthrough environment with the help of my amazing group-mates Ava Buccino, Lu Jia Liao, and Maggie Weng. I modeled and textured the modular architectural pieces (not including the pillars and doors), stained-glass windows, bagpipe beetle, and all plants / fungi. I also made procedural textures for the mossy stone wall, dirt, stone, moss, and puddles. I assembled, lit, and added atmospheric effects to the scene in Unreal Engine.